It also used a proprietary engine for path finding and basic AI components. UNIGINE used a proprietary physics engine to process events such as collision detection, rigid body physics, and dynamical destruction of objects. It also used screen space ambient occlusion and real-time global illumination. UNIGINE rendered supported Shader model 5.0 with hardware tessellation, DirectCompute, and OpenCL. UNIGINE 1 had stereoscopic output support for anaglyph rendering, separate images output, Nvidia 3D Vision, and virtual reality headsets. Curved screens with multiple projectors were also supported. The same system enabled support of multiple output devices with asymmetric projections (e.g. ĭisplay output was implemented via multi-channel rendering (network-synchronized image generation of a single large image with several computers), which typical for professional simulators. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), zone-based background data streaming, and optional operations in geographic coordinate system (latitude, longitude, and elevation instead of X, Y, Z). UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games. It also supported the shading languages GLSL and HLSL. UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. UNIGINE 1 supported DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions (v0.3x) only supported OpenGL. Experimental support for WebGL existed but was not included into the official SDK. UNIGINE 1 supported Microsoft Windows, Linux, OS X, PlayStation 3, Android, and iOS. The first public release was the 0.3 version on May 4, 2005. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems. UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers and technical media such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. It supports OpenGL 4, Vulkan and DirectX 12. UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization.
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